Up, Up, Down, Down, Left, Right, Left, Right, B, A To Preserve Your Culture

Last month I saw a story in the New Yorker about an attempt to preserve the culture of the Iñupiat of Alaska through the creation of a video game. I initially thought that the game hadn’t come out, but apparently it was released in 2014.

It really is a gorgeous looking game. It takes the player through the challenges of an Iñupiat heroic journey story that had previously only been passed down by oral tradition to the eldest child. The whole concept of using a video game to preserve and disseminate cultural heritage is pretty interesting.

One of the central concerns for the Iñupiat who were involved was that their stories would be subject to adaptation and appropriation as has often been the case. The game company invested a lot of time in an attempt to assuage those concerns.

With any creative project in which a group of privileged Westerners look to recount the tales and customs of an indigenous group, there is a risk of caricature, even amiable racism. “We’ve repeatedly seen our culture and stories appropriated and used without our permission or involvement,” Fredeen said. “People were skeptical that the project would turn out like these other examples, all appropriation and Westernization.” To reassure them, the development team assembled a group of Iñupiat elders, storytellers, and artists to become partners in the game’s development and lend their ideas and voices to the venture. “As it became clear to the community that this project was only going to move forward with their active participation, that hesitancy quickly evaporated,” Fredeen said. “We’ve had everybody from eighty-five-year-old elders who live most of the year in remote villages to kids in Barrow High School involved in the project.”

Even though there are concerns and anxieties about people sitting alone in dark rooms in front of screens among those of us who advocate for live arts experiences, I feel like this video game development process contains some important lessons. One of the primary lessons relates to how to go about engaging communities to tell their stories.

Just because stories are told in video game form doesn’t close the door on the opportunity to provide a live experience. There are numerous examples of video games being adapted into movies, most of the results being unimpressive. With the bar set so low, there isn’t terrible risk in attempting to depict the core stories employing other methods and media.

(If you aren’t up on your video game lore, the post title refers to the Konami Cheat Code)

About Joe Patti

I have been writing Butts in the Seats (BitS) on topics of arts and cultural administration since 2004 (yikes!). Given the ever evolving concerns facing the sector, I have yet to exhaust the available subject matter. In addition to BitS, I am a founding contributor to the ArtsHacker (artshacker.com) website where I focus on topics related to boards, law, governance, policy and practice.

I am also an evangelist for the effort to Build Public Will For Arts and Culture being helmed by Arts Midwest and the Metropolitan Group. (http://www.creatingconnection.org/about/)

My most recent role was as Executive Director of the Grand Opera House in Macon, GA.

Among the things I am most proud are having produced an opera in the Hawaiian language and a dance drama about Hawaii's snow goddess Poli'ahu while working as a Theater Manager in Hawaii. Though there are many more highlights than there is space here to list.

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